Hi, I'm Alex.
Game Designer based in Singapore. Specialising in Systems Design with a knack for creative narrative.
Game Projects
Recent work that I've being in and worked on so far.
Skills & Tools
Design, prototype, understands art and technical needs, and communicates diligently.
Career & Education
Game Designer
Firerock Capital, Singapore · Mythical Odyssey (iOS/Android, 2025)
- Game System Designer working with cross-functional teams in Singapore and China to align and refine gameplay features in production.
- Designed and refined a wide range of features, from account deletion, surveys and newcomer guide tutorials, to multiplayer features like chat, guild and PvP, to secondary progression features like dungeons and hero equipment.
- Outlined post-launch live ops plans with leads to support player retention and engagement.
Stack: Github, Clickup, Figma & Canva UIUX Screenflows, GDD & Features Docs, Game Progression, Data Schemas, Unity, AI
Game Designer
Dynamite Games, Singapore
- Design production in-charge for 30+ iGaming products across mobile and PC, built in Cocos Creator and Unity.
- Mentored 2 junior designers on production workflows and product identity.
- Developed design documents, game flows, UI wireframes and statistically validated math models.
Stack: Github, Jira, GDDs, Theoretical RTP Math Models, Economy Design, Figma, Drawio diagrams, Cocos Creator, Unity
Level Design Assistant
Ubisoft Singapore · Skull & Bones
- Owned research and world design documentation for a new official game region.
- Worked on concept, paper prototyping, 3D layout and data integration for the region prototype.
Stack: Github, Jira, 3Ds Max Level Design, Confluence GDD & Features, Anvil Engine
BA. Game Design
DigiPen Institute of Technology, Singapore
Digital Media Design (Games)
Nanyang Polytechnic, Singapore
Let's have a conversation together.
Reached the end of my portfolio. If you want to know more, don't hesitate to reach out.